Understand the idea.
Add the same displacement
A translation adds the same displacement vector to every position: . The first component of is the horizontal change and the second is the vertical change, independent of the starting point.
Translation preserves the difference between any two position vectors: . Thus lengths, angles and orientation stay unchanged. To find a translation vector from a pair of points, subtract the starting position from the final position.
Linear transformations fix the origin
An ordinary matrix acting on position vectors always fixes the origin, because . A non-zero translation moves the origin to , so it requires vector addition rather than a matrix acting alone.
An affine rule applies the matrix first and then translates. If is invertible, undo the operations in reverse order: subtract from the output, then multiply by .
See the method in action.
Translate a triangle
Translate , , by .
Worked solution
- 1
Write the common coordinate rule.
Every vertex receives the same displacement .
- 2
Translate the first vertex.
Subtract 2 horizontally and add 1 vertically.
- 3
Translate the other two vertices.
The displacement is independent of the original vertex.
- 4
Check the displacement of each vertex.
Equal displacement vectors confirm that this is a translation of the whole triangle.
, , .
Undo an affine rule
The rule sends to . Find the input whose image is .
Worked solution
- 1
Separate the scale and translation.
The coordinate rule doubles both coordinates before adding the fixed vector.
- 2
Remove the translation from the image.
Subtract the translation before undoing the scale.
- 3
Halve both coordinates.
The inverse of dilation by 2 is dilation by .
- 4
Check the recovered input.
The original rule sends to the required image.
Input .
Try it yourself.
Check your understanding
What translation sends to ?
Show answer & reasoning
.
The displacement is . Adding this vector to the starting point gives , as required.
Keep practising
6 worksheet questions · 12 marks
Read the questions online
- Translate by .2 marks
- Find the displacement from to .2 marks
- Translate by , then by . State the single equivalent translation.2 marks
- Explain why no matrix alone sends every point two units right.2 marks
- Find if .2 marks
- Under a translation, becomes . Find the image of .2 marks
Read the worked solutions
Equivalent correct methods earn the corresponding marks. Include units where asked.
- Translate by .2 marks
Add the corresponding components.
. - Find the displacement from to .2 marks
Subtract start from finish.
. - Translate by , then by . State the single equivalent translation.2 marks
Add the displacement vectors.
. - Explain why no matrix alone sends every point two units right.2 marks
The origin would need to move to , contradicting .
Every matrix fixes the origin. - Find if .2 marks
Subtract to obtain .
Divide by 3.
. - Under a translation, becomes . Find the image of .2 marks
The translation vector is .
Add this to .
.
Curriculum reference & lesson scope
SACE Board of South Australia
Stage 1 Mathematics: matrices and transformations; original lessons follow the approved school-sized chapter structure.
Official curriculum source ↗