ASCENTLEARNING
Join a weekly class
Skip to learning content
YEAR 12 · DISCRETE PROBABILITY DISTRIBUTIONS · 18 MIN

Random variables and probability tables

Turn uncertain outcomes into numerical variables and build valid probability tables.

In this lesson

Before you start
  • Fractions and sample spaces
  • Mutually exclusive outcomes
01 / LEARN

Understand the idea.

A number attached to an outcome

A random variable assigns a number to each outcome. Define exactly what is counted and over what period. A discrete variable has a listable set of possible values, such as the number of heads in two tosses: 0,1,2.

Different outcomes may give the same value. The outcomes HT and TH both give X=1, so their probabilities must be combined. A list of values alone does not tell you how likely each value is.

A complete table carries all the probability

A probability table must account for every possible value without counting any outcome twice. Each probability lies between 0 and 1, and the probabilities sum to 1. Check both conditions; a correct total cannot repair a negative entry.

For a discrete bar chart, read each probability from its bar height. The gaps between possible values carry no probability. This will differ from a continuous density, where area rather than height represents probability.

0≤P⁢(X=x)≤1,∑xP⁢(X=x)=1
Separate probability bars at x=0, 1, 2 and 3 have heights 0.1, 0.3, 0.4 and 0.2 respectively. Each probability is labelled above its bar.
02 / WORKED EXAMPLES

See the method in action.

EXAMPLE 01

Two tosses, three values

Two independent fair coins are tossed. Let X be the number of heads. Construct its distribution.

Worked solution

  1. 1

    List the equally likely outcomes.

    {TT,TH,HT,HH}

    Fairness and independence make each ordered pair have probability one quarter.

  2. 2

    Group the outcomes by head count.

    P⁢(X=0)=14P⁢(X=1)=24=12P⁢(X=2)=14

    The middle value combines two different outcomes.

  3. 3

    Check the complete distribution.

    14+12+14=1

    The three counts cover every outcome and all probabilities are nonnegative.

Answer

P⁢(X=0)=1⁢/4, P⁢(X=1)=1⁢/2, P⁢(X=2)=1⁢/4.

EXAMPLE 02

Find a normalising constant

X has values 1, 2 and 3 with probabilities k,2⁢k,3⁢k. Find k and P(X = 3).

Worked solution

  1. 1

    Set the total probability to one.

    k+2⁢k+3⁢k=1

    The listed values are mutually exclusive and exhaustive.

  2. 2

    Solve and check the probabilities.

    6⁢k=1k=16

    The resulting probabilities are 16,13,12, all within [0,1].

  3. 3

    Select the probability at three.

    P⁢(X=3)=3⁢k=3(16)=12

    Use the entry associated with the required value, rather than the value itself.

Answer

k=1⁢/6;P⁢(X=3)=1⁢/2.

03 / YOUR TURN

Try it yourself.

Check your understanding

A probability table has entries 0.15, 0.45 and p. Find p.

Show answer & reasoning

p = 0.40.

The entries must total 1, so p=1−0.15−0.45=0.40. This is also a valid nonnegative probability.

Keep practising

6 worksheet questions · 13 marks

Read the questions online
  1. Let X count the number of goals in a match. Explain why X is discrete.
    1 mark
  2. X takes values 0, 2 and 5 with probabilities 0.2, 0.5 and p. Find p.
    2 marks
  3. For values −1, 0 and 1, probabilities are k,4⁢k,3⁢k. Find k and the probability of a positive value.
    3 marks
  4. A proposed table uses probabilities 0.4, −0.1 and 0.7. Is it valid? Explain.
    2 marks
  5. A bag contains three red and one blue counter. One is selected fairly. Define X=1 for red and X=0 for blue. Give its distribution.
    2 marks
  6. Two fair independent coin tosses are made. Let Y be the number of tails. Give all values and probabilities.
    3 marks
Read the worked solutions

Equivalent correct methods earn the corresponding marks. Include units where asked.

  1. Let X count the number of goals in a match. Explain why X is discrete.
    1 mark

    Goals are counted in whole numbers.

    The possible values can be listed.

    Its possible values are 0, 1, 2, … .
  2. X takes values 0, 2 and 5 with probabilities 0.2, 0.5 and p. Find p.
    2 marks

    Add the known probabilities: 0.2+0.5=0.7.

    Use total probability 1: p=1−0.7=0.3.

    p=0.3.
  3. For values −1, 0 and 1, probabilities are k,4⁢k,3⁢k. Find k and the probability of a positive value.
    3 marks

    8⁢k=1, so k=18.

    Only the value 1 is positive, giving probability 3⁢k.

    k=18; P⁢(X>0)=38.
  4. A proposed table uses probabilities 0.4, −0.1 and 0.7. Is it valid? Explain.
    2 marks

    The entries do sum to 1.

    That is insufficient: every individual probability must be at least zero.

    No. A probability is negative.
  5. A bag contains three red and one blue counter. One is selected fairly. Define X=1 for red and X=0 for blue. Give its distribution.
    2 marks

    There are four equally likely counters.

    Group the three red outcomes at X=1 and the one blue outcome at X=0.

    P⁢(X=0)=14, P⁢(X=1)=34.
  6. Two fair independent coin tosses are made. Let Y be the number of tails. Give all values and probabilities.
    3 marks

    List HH, HT, TH and TT.

    The tail counts are 0, 1, 1 and 2; group equal counts.

    y=0,1,2 with probabilities 14,12,14.
Checking saved progress…
Curriculum reference & lesson scope

SACE Board of South Australia

Stage 2 Mathematical Methods: discrete random variables and probability distributions, expected value and variance, transformations and independent sums, Bernoulli and binomial models. Original supporting lessons and exercises follow the approved Ascent chapter structure.

Official curriculum source ↗

Save your next step.

Create a free account to save your learning progress. Lessons and downloads stay free, with or without an account.

Create free account